Blast Em Out!
terraria based top-down shooter, will work on this project, Q to dash, left click to shoot, WASD and arrow keys to move
CONTROLS
Q to Dash
WASD
E / Z for 1st ability
Left click to shoot
- to remove 10 kills
= to add 10 kills
ESC to pause menu
too lazy to update description, rest of the controls are in the game's main menu
| Updated | 4 days ago |
| Published | 22 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | render |
| Genre | Shooter |
| Made with | Godot |
| Tags | No AI, Pixel Art |
| Content | No generative AI was used |





Comments
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textures still arent fixed... ill fix it soon enough, no idea what the cause is ):
everything still works fine, just no weapon sprites for now
game should be fixed, problem with textures not loading (only the weapon textures from what ive seen, might be a browser bug so i turned off texture compression
update is out! kills have been replaced with coins! wow!
shop system added
2 new bosses (skeletron and cyrogen)
a few new weapons
better mobile controls
better UI
lots of other stuff
current state is bugged, currently fixing it, will fix it in about 2 minutes as of posting this message
v1.015 - swords and whatnot
added sword path ( press F to swap between bow and sword, sorry mobile users, i forgot to add a button for that :sob: )
new particles
sfx changes
balancing
something
ill work on new enemies now
if you get an error when loading the game, just reload it, dunno why that happens
update published!! \/ \/ \/
NEW UPDATE!! - v1.01 - visuals with progress
- Added 5 new arrows and bows!
- (Glowing arrow sprites have their owns glowing particles, e.g. flaming arrows)
- 1 new enemy - (Elite) Cthulhu spawn
- Eye of Cthulhu balancing
- Player balancing ( 100.hp --> 120.hp )
- FIXED DOUBLE HIT BUG!!
- new pause menu! wow! (it doesnt stop enemies from spawning, didnt know how to fix that so keep that in mind yeah)
- customise button in main menu lets you change your players colour! wow!
- settings button has an audio slider
- Reworked Enemy Sprites! (might change, i'll see.)
- Small levelling up system
- starting enemy difficulty DECREASED, enemy difficulty incremental INCREASED
- Eye of Cthulhu temporarily NERFED (30-40 dmg --> 12-22 dmg), this is incase the random chain dash amount becomes impossible to dodge.
- press - or = to give 10 kills or take away 10 kills (testing purposes)
--> NOTE THIS
enjoy :thumbsup:
what to expect next update!?!?!?
- 2 new bosses!
- 3 new enemies!
- 4 new bows! (and arrows, each bow has its own arrow 95% of the time)
- accessories.. :eyes:
- swapping to previous bows (except the cursed 666 dmg bow.. just no..)
- m-m-m-MUSIC changes!!!
- SFX changes
- and my favourite work on this... MELEE WEAPONS!! wohoo!!
thats about it
v1.02 is gonna be pretty big
ill add suggestions (just comment something) if someone asks for a feature like saving or something (i will add saving just not rn)
bug fixes update coming soon, fixing normal arrows dealing AOE damage like betsy's arrows, hence the double hit, adding 1 new enemy type ("heavy") and adding a pause menu + adding audio slider and "customise" menu where you can change the colour of ur lil ball
^^^ idk how to do the settings and customise thing so im just gonna copy a tutorial so it'll probably look out of place
and alot of small minor cool stuff 👀👀
+ boss balancing and balancing player stats
and probably UI rework
final update is out! fixed mobile joysticks (hopefully) and added damage text things, yeah.
cool.
yeah.
there is a hidden "enemy difficulty" progress bar, every 10 enemy kills reduces the enemy spawn time by 4% (default spawn time is 0.5s minimum and 4 seconds maximum)
thought it'd be nice to share this
sorry about the joysticks being so tedious to work with, your progress isnt lost when you die, and if the boss has spawned atleast once, it will always then respawn when you die and press continue again.
ill fix the music not changing properly and balance all the audio... when i feel like it, i just wanna work on the game without having to do the whole "update on itch" thing
will post final update, boss at 70 enemy kills, increasing difficulty, bow progress bar and balancing, fixed UI and added mobile touchscreen toggle button, and cool new effects
joysticks and button text are invisible 😔 sorry bout that bug, bottom right is shoot joystick and bottom left is move joystick